Demolish buildings manually, especially the ones with the higher number of people. Once the city downsizes, you can edit the city size back up again. The town should almost nearly instantaneously shrink down once you play the hit button. Use Sandbox Mod, then edit the town's parameters to the lowest possible, which is 50. Fast forward the game, and existing buildings will be eventually replaced by newer ones with the newer capacity.
CS TRAFFIC MANAGER PRESIDENT EDITION MOD
The Population Factor mod does not affect existing buildings, yes, but there are ways to circuvent that: The "town tuning" mod addresses this, but you may have to wait a little if you have a lot of buildings already.
CS TRAFFIC MANAGER PRESIDENT EDITION MODS
Re building capacity, I don't use any of the mods above because they only change *future* buildings, while existing buildings stay as they are. Originally posted by I know two ways to help vehicles change lanes:Ģ) split a piece of road with the splitter in the "street fine tuning" mod. Thanks for your mod suggestions btw, I'll surely have a look :) What annoys me the most is building an intersection with adequate number of lanes on each side (and the intersections that come after also have the same or more lanes available)Īnd I just don't get the turning options I would expect would be natural in such a situation. In combination with what you said, about the intersection toggles, would be a golden addition. Because the main (and even perhaps really the only thing I thought was truly useful) feature, was by far the lane changer tool. I don't work alot with these steam discussions, I wanted to respond per thing, but I'll just do it this way for now :P I would be happy with simple toggles on intersections, like enabling/disabling right and left turns, and right/left turns. Also, traffic AI in this game is better than in CS.Īlthough nice, I suspect implementing this would be fairly extensive work comparable to a major update. Originally posted by ⭐ Tsubame:I never really had the need to use this mod in CS. Besides the mods below, you can also lock roads to prevent AI from expanding. better game performance, better planning and diversity as not every city will end up like a Hong-Kong concrete jungle, etc.
More important is proper network design for example, road hierarchy, avoiding frequent intersections on arterial roads, bypasses, expressways, etc.Īlso, the game, more than CS, which also suffers from this problem, overgenerates traffic for the sake of gameplay.īut there are easy solutions to mitigate this, which involve playing with the population numbers and preventing AI from growing - and their benefits go beyond just making traffic more manageable i.e. I survive perfectly well in Cities Skylines without using TM:PE. Lane management is not the solution for late-game induced traffic. I have to disagree a little here, I think the OP when saying a decade ago, was merely trying to give the impression as in ages ago, a long time, quite often people exaggerate things to try and get across their point.Īlso I think we do need a way to manage the normal traffic with lane management as quite often some maps from the workshop can prove impossible due to the sheer congestion of other road use, if we had a way to manage that the game would be a ton better. Maybe create better transport networks so you don't need to manage traffic? Originally posted by Metacritical:so the modders that created TMPE created it three years prior to the game being released? that is impressive.